AI Insights · Timothy · January 2022
Top 5 Neon Games on iOS in the Middle East Q4 2021
In Q4 2021, the top 5 Neon Games on iOS in the Middle East showed varied performance in terms of downloads, revenue, and active users.
In Q4 2021, the top 5 Neon Games on iOS in the Middle East exhibited diverse trends in downloads, revenue, and active users. This analysis provides insights into the performance of these popular apps, with data courtesy of Sensor Tower.
Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. demonstrated consistent revenue, peaking at around $2.3K in the final week of September and ending the quarter at approximately $2.1K. Weekly downloads fluctuated, reaching a high of 23.4K in mid-October and closing the quarter at 23.3K. Active users saw an initial increase from 139.3K to 149.7K in early October, with a slight dip mid-quarter before rising to 154.9K by the end of December.
Dancing Road: Hop Ball Music, also by Amanotes Pte. Ltd., experienced relatively stable revenue, hovering around $600 throughout the quarter. Downloads showed a significant rise towards the end of December, peaking at 7.7K. Active users followed a similar trend, increasing from 25.9K in late September to 31.3K by the end of December.
FF Diamonds Cube: Brain Puzzle from Oleksii Yudintsev saw notable growth in revenue, starting at $45 and climbing steadily to $794 by the end of December. Downloads surged mid-quarter, peaking at 6.5K in late November. Active users mirrored this growth, rising from 183 in late September to 13.2K in early December, before stabilizing around 10.4K at the quarter's end.
Geometry Dash Lite by RobTop Games AB maintained a steady presence in the market with consistent download rates, peaking at 3.8K in late December. Active users saw an initial increase from 29.2K in late September to 33.2K in mid-October, followed by fluctuations and ending the quarter at 29.7K.
Rider – Stunt Bike Racing from Ketchapp had relatively modest revenue, fluctuating around $30, with a peak of $70 in mid-December. Downloads remained stable, with a high of 2.6K in early November. Active users showed minor fluctuations, starting at 18.8K and peaking at 22.2K in late October, before ending the quarter at 18.3K.
For more detailed insights and data, visit Sensor Tower.